Hello, Again...
Hi all, for those who don't know me already, I'm Leila (Lee-eye-la). I took this class last year, so it's been a while. So! A quick introduction... I'm a double major in Communication and Computer Science as a 2nd Major, with a double minor in New Media and Chinese. I'm graduating early this December. I'm on the Trinitonian as the Graphics Editor, as well as an on-going intern at Valero in web development. Oh, if you didn't notice, I'm much less shy in the virtual world. (:
It's fun to see how this class is going, since we're covering more of the transnational aspect of gaming. I look forward to seeing what you all observe in your blogs. As for me, I'm conducting my own independent research in this class, dealing with the music in video games. When I took this class last year, I wrote a rather lengthy paper on video game music, and hope to expand on that by analyzing The Legend of Zelda: Ocarina of Time. Something I'd like you all to keep in mind when we explore various games is music. Does it help engage your gameplay? What do you notice about it? Do you notice it at all? Is it an aesthetic feature to the game or is it more than that?
Now, just to get this straight, I'm not really a hardcore gamer, but I do have an affinity for Japanese video games, specifically RPGs or Action/Adventure games. I love the Final Fantasy series and The Legend of Zelda series. Currently, I'm working on Shin Megami Tensei: Persona 4 for PS2, an annoyingly long game with an annoyingly long title. That's kind of on hiatus, as I've also started distracting myself with Phoenix Wright: Justice for All for the DS. If anyone could throw me some good recommendations, I'd love to hear them. (:
